King A (Matthew King):
Game and Christianity are held to be at odds for three reasons.
1. Individual interpretation. While Christianity is a fairly straightforward set of "I believe" principles made explicit in the Nicene Creed, game is largely an empty vessel into which enlightened chumps pour their frustrations. So you get citations of Roissy's Poon Commandments for lack of a formal dogma, and they are set against uneducated assertions of what constitutes proper Christianity (a confusion resident in that insipid neologism "Churchianity," another all-things-to-all-people term).
As a result, you will see monomaniacs like GBFM on Dalrock's site preaching sophistry about how his understanding of game is irreconcilable with his understanding of the church.
2. The proper use of power. Game narrowly understood as evolutionary psychology deployed for the purposes of promiscuity has the greatest currency on the internet. Of course it does; "game" (what used to be known as savoir-faire, aplomb, suavity, confidence, mastery, sangfroid) and the "alpha" attitude (what used to be known as manliness, leadership, and thumos) was first put into practice against modern feminism by pick-up artists, motivated by pussy. This is how revolutions in ideas proceed. They begin in dark corridors motivated by low passions, because it is the potential satiety of those passions which give them the courage to be transgressive against the prevailing regime. But eventually the ideas are refined when the initial courage reaches enough of critical mass for it to be expressed openly, more generally, and without fear of reprisal. For a while euphemism and "dark arts" and samizdat are essential.
But, as in all matters, the Christian is suspicious of the use of power, though not allergic to it. Game is the first hint of a new, paradigm-shifting power, distinguished by its application to picking up drunk coeds. Since its modern rediscovery is rooted in the pussy pursuit, the cunt hunt is regarded as central to the creed. The Christian is enjoined not to sin, but he is not prohibited from wielding power. So the Christian will have disagreements about the ends to which game power should be applied, particularly since the undisciplined endless tail-chase of better orgasms is unworthy of an incipient power with the capacity to fell the cultural tyranny of our age, feminism.
This Christian approach leads to disagreement and confusion about whether the power of game is at odds with Christianity itself. But there is no contradiction between Christians wielding game for righteous purposes any more than there is between Christians wielding firearms in a just cause. That said, ignoramuses on both sides will insist on an eternal incompatibility.
Game and Christianity are held to be at odds for three reasons.
1. Individual interpretation. While Christianity is a fairly straightforward set of "I believe" principles made explicit in the Nicene Creed, game is largely an empty vessel into which enlightened chumps pour their frustrations. So you get citations of Roissy's Poon Commandments for lack of a formal dogma, and they are set against uneducated assertions of what constitutes proper Christianity (a confusion resident in that insipid neologism "Churchianity," another all-things-to-all-people term).
As a result, you will see monomaniacs like GBFM on Dalrock's site preaching sophistry about how his understanding of game is irreconcilable with his understanding of the church.
2. The proper use of power. Game narrowly understood as evolutionary psychology deployed for the purposes of promiscuity has the greatest currency on the internet. Of course it does; "game" (what used to be known as savoir-faire, aplomb, suavity, confidence, mastery, sangfroid) and the "alpha" attitude (what used to be known as manliness, leadership, and thumos) was first put into practice against modern feminism by pick-up artists, motivated by pussy. This is how revolutions in ideas proceed. They begin in dark corridors motivated by low passions, because it is the potential satiety of those passions which give them the courage to be transgressive against the prevailing regime. But eventually the ideas are refined when the initial courage reaches enough of critical mass for it to be expressed openly, more generally, and without fear of reprisal. For a while euphemism and "dark arts" and samizdat are essential.
But, as in all matters, the Christian is suspicious of the use of power, though not allergic to it. Game is the first hint of a new, paradigm-shifting power, distinguished by its application to picking up drunk coeds. Since its modern rediscovery is rooted in the pussy pursuit, the cunt hunt is regarded as central to the creed. The Christian is enjoined not to sin, but he is not prohibited from wielding power. So the Christian will have disagreements about the ends to which game power should be applied, particularly since the undisciplined endless tail-chase of better orgasms is unworthy of an incipient power with the capacity to fell the cultural tyranny of our age, feminism.
This Christian approach leads to disagreement and confusion about whether the power of game is at odds with Christianity itself. But there is no contradiction between Christians wielding game for righteous purposes any more than there is between Christians wielding firearms in a just cause. That said, ignoramuses on both sides will insist on an eternal incompatibility.
Interesting post.
ReplyDelete"....rather than the fallen moral inferiors, as both Game and Christianity teach,"
Not sure about that, aren't both genders equally fallen? All have sinned and fallen short of the glory of God, no?
In Christianity neither morality nor religion come into contact with reality at any point.
ReplyDelete